| Host → screen latency, LAN | 25–45 ms at 2304×1440 on NVENC, measured by us on version 1.171; no independent measurement yet | vendor: “near-zero”, ~8 ms encode2; community reports 30–50 ms3 | community reports under 15 ms at 1080p1203 | community reports 50–80 ms3; experimental Pyrowave codec (250+ Mbit/s) aims lower | 100 ms and more; not designed for games |
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| Video codecs and colour | H.264 / HEVC / AV1, 10-bit, 4:4:4, HDR. beta AV1 and HDR are implemented but not yet verified on an RTX 40 card and an HDR monitor | H.264 / HEVC; 4:4:4 and 10-bit only on the paid Warp plan; no AV1; HDR not officially supported | H.264 / HEVC / AV1, 10-bit, HDR; 4:4:4 experimental | H.264 / HEVC / AV1 (AV1 chosen by default since the July 2026 beta); HDR only on Steam Deck OLED | H.264 (AVC 444); HEVC with a GPU, but HEVC drops 4:4:4 to 4:2:0 |
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| Frame rate | follows the client monitor up to 240 Hz, mouse at up to 1000 Hz. beta 60 Hz verified on real hardware, higher rates so far only on a virtual display | up to 240 fps (60 fps at 4K) | 120 Hz and above (custom values in the client) | up to 120 fps | 30–60 fps |
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| Gamepad | virtual Xbox 360 on the host through ViGEmBus, rumble sent back. beta tested with the driver self-test, not yet with a physical controller | yes, including rumble | yes; on Windows through ViGEmBus or the paid Virtual HID Driver | yes | no |
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| Client platforms | Windows 10/11 only | Windows, macOS, Linux, Android, Raspberry Pi, web | Windows, macOS, Linux, Android, iOS, Steam Deck, TVs, Raspberry Pi and more | any device running Steam or the Steam Link app | everything |
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| Who checks that it is you | hardware FIDO2 key (YubiKey and others), no cloud account | Parsec cloud account, optional MFA | PIN pairing, no second factor | Steam account | password or NLA; smart card optional |
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| Encryption in transit | AES-256-GCM on ECDH keys, always on; the UDP port opens only for the peer that passed the key check, only for the session | DTLS, always on | off by default on LAN, optional on WAN (Sunshine settings); ports stay open | Steam transport encryption | TLS |
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| Through NAT / from outside | hole punching via your own gate; beta relay on your own VPS, end-to-end encrypted (the relay never has keys) | Parsec relays; dedicated relays on the Enterprise plan | port forwarding, UPnP or a VPN | Valve relays | port forwarding or a VPN |
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| Audio | Opus 128 kbit/s, microphone back to the host | Opus | Opus | Opus | yes |
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| Third-party servers in the chain | none: gate, host and client are yours | account and relay servers | none | Steam servers | none |
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| Open source | no (Windows binaries; third-party components listed on the product page) | no | yes (GPL) | no | no |
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| Price | Free: up to 10 saved sessions. Pro: $49 one-time, unlimited sessions, no ad tile | free for consumers; Warp from about $9.99/month for 4:4:4, 10-bit and 240 fps | free | free | included in Windows Pro |
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| Versions compared | 1.19.0, 16 Sep 2026 | current release, Sep 2026 | Sunshine 2026.914 / Moonlight-qt 6.1.0 | Steam client beta, Sep 2026 | Windows 11 24H2 |
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